EXOR Studios

By Piotr Bomak On Aug 22, 2025
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The Riftbreaker OST Update + Dyson Sphere Program Bundle!

Hello Riftbreakers!

Some time ago, we released a free update to The Riftbreaker Soundtrack, which featured enhanced versions of all the tracks from the main game. Our music composer, Marcin Pukaluk, has reworked them to be more suitable for a ‘standalone’ listening experience. When we released that update, we also told you that the tracks from all our Story Expansions would also get remastered in the near future. We are happy to announce that the near future is today - we have just released a free update for The Riftbreaker Soundtrack, featuring all tracks from all our Expansions released to date.

We also have some additional news to share with you. We teamed up with the developers of Dyson Sphere Program and prepared a special bundle for you!

Dyson Sphere Program is a space simulation strategy game, where you can harness the power of stars to engineer the most efficient factories the universe has ever seen. Start small, with only your mech and a couple of basic structures. Utilize automation and blueprinting to increase your capabilities, and eventually build a Dyson Sphere - a megastructure that captures all the energy output from a star. We believe that if you enjoy playing The Riftbreaker and building massive bases, you might also be interested in Dyson Sphere Program. The game has been in active development since its early access launch in 2021, with the devs continually improving it, releasing new free content, and enhancing their game. Thanks to the bundle, if you already own The Riftbreaker, you can enjoy an additional 10% discount on the game. We highly recommend checking it out!

Click here to check out the bundle on Steam!

First, let’s do a quick reminder of why we decided to do a complete remaster of all tracks from the game instead of just releasing all the music as is. The music that you hear in the Riftbreaker is designed to play in the background and in a loop. We don’t want to break your concentration at any point with track changes, breaks, or sounds that might be out of place. For this reason, Marcin has made sure to make all pieces start and stop very gradually, and not to include any sounds that might interfere with your gameplay. Some examples include any beeps or synths that might get mistaken for UI element feedback, or choirs that could interfere with your perception of dialogs playing in the foreground. This works great for in-game music, but it limits the artistic vision a little bit. This is why we decided to let Marcin remake these tracks without any creative limits to release as standalone versions for a better listening experience.

The first portion of the new tracks was composed for the World Expansion I and the Metal Terror story DLC. This part of the game takes place in the cold and alien Metallic Valley biome. The music reflects that very well - electric guitars, harsh-sounding synths, and industrial elements create an unwelcoming soundscape. Most tracks are slower in tempo, allowing drones to create an eerie atmosphere. However, not all songs from the Metallic Valley are all doom and gloom - the ‘adventure’ piece from this biome is one of our favorite ones so far, with The Riftbreaker theme featuring prominently throughout the entire song.

Next up is the mysterious soundtrack of the Crystal Caverns biome, introduced in World Expansion II and the accompanying Into the Dark story DLC. The music from this expansion is much more delicate. Long, swelling synths are accompanied by strings and subtle synths, creating a mysterious atmosphere. We wanted this music to feel like the ambience you could expect from a vast cavern system. Reverbs and delays are king in this biome.

The third and final part of today’s update is the music from the Fungal Swamp biome, released in World Expansion III and Heart of the Swamp story DLC. In this case, we decided to replace the traditional, sci-fi Riftbreaker sounds with something more fitting this wild, chaotic, and undiscovered area of Galatea 37. You can hear a lot of tribal instruments and rhythms not found anywhere else in our soundtrack.

The tracks have all been added to The Riftbreaker Soundtrack DLC as a free update. Each part of the soundtrack should appear as a separate ‘disk’, so you can easily distinguish which track belongs to what part of the game. We are also releasing the full soundtrack in the form of a YouTube video if you want to listen to it on the go, for example. We hope you enjoy Marcin’s work on this release.

See you on Monday - just a couple of days left before The Riftbreaker 2.0 Update goes live!

EXOR Studios

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