Many of you have been wondering about the plans for EXOR Studios going forward. The launch of The Riftbreaker 2.0 Update has been one of the most significant milestones that we have ever achieved. For years, we have worked towards releasing the promised Online Co-Op mode. Now that this ‘waypoint’ is behind us, it is high time to look ahead and pick a new path. In today’s article, we will reveal what we’re currently working on, what’s next for The Riftbreaker, and what we want to do next.
As we mentioned earlier, we are currently primarily focused on getting The Riftbreaker 2.0 Update to run on consoles. The results are promising - the major revisions of the game’s codebase have paid dividends. The console ports are working very well so far, with very few critical errors. Once we resolve the issues and pass the certification processes, we will release these builds on all remaining platforms. However, this is not the only thing we are working on. We are simultaneously working on several upgrades for the game.
The first of these upgrades is the dedicated server app. It will be available as a free, standalone app, completely separated from the main game. This app will allow you to run a server for your co-op game on another PC in headless mode - you won’t see the game rendering any image, but all the calculations for your co-op session will be carried out in the background. Thanks to this, no player in your co-op session has to take the performance hit that comes from hosting the game, resulting in a better experience for all connected players. We have no ETA on when this app will become available, but it shouldn’t take very long (we expect to start testing it in about two to three weeks).
But that’s not all! We have been gathering your feedback and bug reports all this time. We are actively implementing fixes for many reported issues in gameplay, UI, game stability, mission logic, and many other areas - movement skills, for example. The dodge roll skill after the rework proved to be quite a valuable tool on the battlefield. We are giving all our movement skills (apart from the dash - it works well in its current form) a similar treatment, reworking them from the ground up and making sure that they translate well into the online co-op environment.
Our support for The Riftbreaker doesn’t end here. The success of the 2.0 Update proves that you are still interested in the game and that, even after all these years, it makes sense to keep working on new content. We’re super happy to let you know that we are indeed working on another huge update - World Expansion IV.
The new World Expansion IV will be an entirely free update for all our users. This update will be a little bit different from the previous World Expansions we released between 2022 and 2024. WE IV will not be story-focused. After the release of the Expanded Endgame Campaign for The Riftbreaker, we consider that part of the game complete. This allows us to focus on providing you with as many new features and improvements as possible. Here’s a short list of what we want to include in this update - subject to change:
This is not an exhaustive list, and many things will probably shift and change. However, The Riftbreaker lives on.
While a part of our team will continue supporting The Riftbreaker for the foreseeable future, the rest of us are going to take our first steps on a new journey. We have already started pre-production of our next game. While we don’t have a lot of details to share yet, we can tell you one thing for sure. It is not a sequel to The Riftbreaker or any other of our titles - after 7 years of development, we want to move on to a different, completely new world.
We don’t know how long it will take for us to reveal more information, nor do we know when the game will launch. However, if you don’t want to miss anything, sign up for our newsletter by clicking here or join us on Discord at https://www.discord.gg/exorstudios. We’re going to be taking a very similar development approach to The Riftbreaker - we will tell you all about the development process as it happens with regular, weekly updates (perhaps even more often!). We will have a multitude of playtests, closed and open, and you will be able to share your feedback, suggestions, and thoughts.
We hope you join us on this new journey!
EXOR Studios